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Disponibile upgrade engine v.4 per CMFI

martedì 8 dicembre 2015

Pronti per il nuovo titolo: CM FINAL BLITZKRIEG è in beta



Dopo un discreto lasso di tempo senza novità, finalmente qualcosa si muove e si avvicina l'uscita del previsto prossimo titolo Combat Mission.
Siamo nella fase di beta e come consuetudine contestualmente vengono proposti, questa volta, ben due AAR di match giocati in PBEM, il cui avanzamento potete seguire sul forum della Battlefront. 
Il nuovo titolo Combat Mission: Final Blitzkrieg non lascia dubbi su cosa ci aspetterà, ma ancora i dettagli non sono stati svelati.

Di seguito i primi dettagli riportati sul forum in attesa dell'apertura delle pagine web dedicate:
 Scope: 
Combat Mission: Final Blitzkrieg is a standalone game that covers the late Western Front. Final Blitzkrieg DOES NOT require any other Combat Mission games in order for you to play it: it combines all of the Western 

Front equipment (where applicable for forces/region/date) and CMx2 engine advances that have been made to date for the CMx2 series.
Covers October 1944 - January 1945.
Regions depicted are the Ardennes, France, Germany, and Holland, with appropriate environmental art for each. So for example, if you switch the Region from Ardennes to Germany, the languages displayed on buildings, street signs, etc will switch from French to German.
A future module will extend the game to the end of the war in May 1945. We haven't our plans for Packs yet.
CMFB uses the v3.0 engine of CMx2, same as Red Thunder and Black Sea. Some features that are new to the Western Front include mortars being able to fire from inside their halftracks, and tank riders.


Nationalities and Formations:
 The following Services are present in base game: US Army, German Heer, German Luftwaffe, and German Waffen-SS.
All formations have been updated to reflect late war changes, which were extensive, especially in the case of Germany. There also quite a few TO&E fixes made to all formations, many of which will be backported to CMBN when it is patched.
New US formations include: straggler group, AA batteries, tank flamethrower platoon, tank flail platoons, SP cannon battery, paratrooper demolition group, and paratrooper/glider pack howitzer batteries.
New German formations include Volksgrenadier battalions, Gebirgsjäger battalions, SS-Gebirgsjäger companies, fortress MG battalions, Panzergrenadier and Panzer battalions from Panzer Brigades, late and mixed Panzer battalions (which combine Pz IV with Pz V and even SPGs/TDs), Flammpanzer companies, Sturmpanzer companies, and Sturmtiger companies.


Vehicles and Equipment:

Final Blitzkrieg includes 130 vehicles, 24 heavy weapons ("guns"), and 32 infantry weapons.
New vehicles for the US include: M24 Chaffee, M36 and M36B1 tank destroyer, M4A3E8 "Easy Eight" Sherman, M4A3E2 Sherman Jumbo with 75mm, 76mm, and flamethrower variants, and late variants of various Sherman models.
New vehicles for Germany include: PSW 234/3, Flakpanzer 38(t), Sturmtiger, Jagdtiger, Panther G w/ chin mantlet, Hetzer w/ flamethrower, and late varients of numerous Panzers, TDs, and SPGs.
Plus all of the vehicles seen in CMBN's modules/pack and CMRT, where appropriate for the setting.
Vehicles will automatically apply whitewash camo if the date is January 1945, and there is snow on the ground. If the date is December 1944, vehicles can have their whitewash applied if the [whitewash] mod tag is applied to the scenario.


Content:

Four campaigns will be included with Final Blitzkrieg.
Training campaign takes place in Lutrebois in late December, just southeast of Bastogne.
US Campaign gives the player command of the entire Combat Command Reserve (CCR) of 4th Armored Division from December 23-26, as they strive to bash through the German encirclement of Bastogne from the south. Command Lt. Col. Abrams's tank (yes, THAT Abrams). Battle the 5th Fallschirmjäger Division and 26th Volksgrenadier Division. Be the first to reach the 101st at Bastogne in the historic armored dash through Assenois.
A second US campaign takes place in the assault on Aachen. Urban combat to the hilt!
The German campaign gives you command of the tip of the spear in Kampfgruppe Peiper's drive on the Meuse. Battle your way through Stavelot, Stoumont, and other historical locations. You will have a lot of tough decisions to make as you balance the need for speed, rest, and fuel while you try to break through American lines before you are surrounded and overwhelmed.
About 24 standalone missions (NOTE: this number is subject to change slightly before release). Standalone missions include, among other settings, battles from the Bulge campaign, the Lorraine campaign in eastern France, and even a couple battles in Holland.
Master Maps of the following historical locations: Northern Aachen, Stoumont - La Gleize - Cheneux, Stavelot, Noville, Kinkelt - Rocherath, Marnach, Meijel, Hofen - Rohren - Monschau area, Lutrebois, and St. Vith. This list does not include individual smaller maps of historical locations.
Over 330 Quick Battle maps, including maps from all the historical locations mentioned above and more. Mark Ezra has been honing his craft and has provided a preview of changes in Quick Battles here: http://community.battlefront.com/topic/121388-whats-new-for-cmfb-quick-battle-games/ 

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